Code of Conduct


By signing Peak Airsoft’s waiver, you are committing to abide by Peak Airsoft’s Code of Conduct as set forth below.


  1. Field Conduct
  2. Honesty; Airsoft is always more fun when players play the game with honesty and integrity.  It is each player’s responsibility to maintain a proper and respectful attitude toward all other players. Any player guilty of unsportsmanlike conduct, including yelling, obscene behavior, cursing, or disrupting play can be suspended from play.ii. If another player is seen getting hit and they did not feel or hear it, do not yell at them. Just indicate to them the specific area that he or she is seen hit by a BB. If the hit player is not responsive to the indication and a second player also saw the hit, that player should respond with “I second that hit.” Upon hearing this, the indicated hit player must call him/herself out immediately. If said player is still not responsive, “parley” must be called and followed.

    iii. If a teammate gets hit, and he or she did not feel it, inform them of the hit so that he or she can call him/herself out.

    iv. Any form of physical altercation (i.e. fighting, unsportsmanlike shooting) will not be tolerated. If a player is ever involved in a physical altercation he/she will be suspended from playing at Peak Airsoft for a minimum of two (2) months. If that same player is ever involved in a second physical altercation, that member will be banned from all future Peak Airsoft games.

    v. Do not walk into a game that is already in progress unless directed by Peak Airsoft staff. If not ready by the time a game starts, wait for the next one.

    vi. Do not intentionally block or provide cover for teammates after being hit.

    vii. Eliminated players are forbidden to communicate with those still playing.  Players still in the game may take equipment from a hit player.

    B. Hits

    i. A hit to any part of the body counts as a kill (including hydration packs, etc).

    ii. Hits to the gun do not count as a kill for most games. However for some scenarios, it may count.  Ensure you understand the rules prior to the start of the game.

    iii. Friendly fire counts! If hit by a fellow teammate, then this is considered a HIT.

    iv. When two players engage each other in combat (whether at a distance or in close quarters), and both players get hit, both players are out regardless of who said “hit” first.

    v. Rubber knife hits count as a kill (melee weapons may not be thrown).

    vi. Ricochets do not count.  However, if you are unsure if you were hit by a ricochet, or direct hit, you must assume a direct hit and call it.

    C. Once a Player Is Hit

    i. Immediately yell “HIT” and raise both hands/gun in the air and walk to your team’s respawn area.  You may also use a red ‘death’ rag that a killed player can place on his or her head as he/she leaves the field to indicate a hit.

    ii. Do not shoot after being hit, while leaving the field, or as a spectator.

    iii. In some cases other behaviors (i.e. playing dead, standing in place, etc.) will be agreed upon before a game starts. In these cases, observe the appropriate conduct diligently.

    D. Close Contact

    i. Many games will have a minimum distance rule applied which prevents (in most cases) someone being shot at point blank range.  If you are within 10 feet of an opposition player and have the upper hand, you can yell ‘SAFETY KILL’ rather than actually shooting.

This rule may not apply to all games so make sure you are aware of the rules of the particular game you are playing.  Please treat others with respect.

ii. If a different close contact rule is declared prior to a game then it must be followed.

E. Parley

i. If there is ever a dispute during play, call “Parley.” Once this is called, both parties must immediately exit the field to reach an amicable resolution.

See Rules for more general arena information